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There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way.
Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.
Gamers at Work:
- Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds
- Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
- Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
- Trip Hawkins, Electronic Arts (Madden NFL)
- Nolan Bushnell, Atari (Pong)
- Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)
- Tony Goodman, Ensemble Studios (Age of Empires)
- Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
- Tim Cain, Troika Games (Arcanum, Vampire: The Masquerade--Bloodlines)
- Warren Spector, Junction Point Studios (Disney Epic Mickey)
- Doug and Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)
- Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)
- John Smedley, Verant Interactive (EverQuest, PlanetSide)
- Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)
- Lorne Lanning, Oddworld Inhabitants (Oddworld)
- Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)
- Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)
- Christopher Weaver, Bethesda Softworks (The Elder Scrolls)
- Jason Rubin, Naughty Dog (Crash Bandicoot, Jak and Daxter)
- Ted Price, Insomniac Games (Spyro, Ratchet & Clank)
- Sales Rank: #352074 in Books
- Brand: Brand: Apress
- Published on: 2012-02-08
- Released on: 2012-02-08
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .81" w x 6.00" l, 1.16 pounds
- Binding: Paperback
- 356 pages
- Used Book in Good Condition
Review
"A critical resource for new and experienced business leaders." -Peter Molyneux OBE, video game pioneer
"Gamers at Work explores every imaginable subtlety of the video game industry." -Hal Halpin, president, Entertainment Consumers Association
"Some of the most interesting and methodical interviews I've read." -Simon Carless, chairman, Game Developers Choice Awards
"I couldn't have dreamed of ever getting the amount of advice that is contained within this book." -Josh Fairhurst, cofounder, Mighty Rabbit Studios
"An often historical and surprisingly personal look at how to start, leave, and rebuild companies." -VentureBeat
About the Author
Morgan Ramsay, bestselling author of Gamers at Work: Stories Behind the Games People Play and Online Game Pioneers at Work, has interviewed 53 leaders in entertainment, technology, and sports, such as Electronic Arts founder Trip Hawkins, Supercell CEO Ilkka Paananen, and DeNA chairwoman Tomoko Namba. For more information, visit his website at theramsayinterviews.com.
Most helpful customer reviews
3 of 3 people found the following review helpful.
A Good Book About the Business of Software, Not Just Games
By Amazon Customer
Don't buy this book thinking it's all about games. It's not.
This book is about the business of software and software start ups. Those start ups build games instead of social media connectors (or whatever it is most software start ups do these days).
You will find some interesting stories about the early days of video games and the founders of these companies.
The real value of this book is the experiences of the entrepreneurs who built these gaming companies. I think there are a lot of great lessons and some good advice in this book.
My complaint is (as it is with all these "at work" books) is sometimes, the interviewees say something really interesting and instead of picking up on this an expanding, the interviewer will ask about something completely unrelated. It's frustrating, but only a minor issue.
2 of 2 people found the following review helpful.
Phenomenal insight into your favorite game makers
By Thomas B
As a software developer, I love to read about other developers: how did they solve problems, what was most difficult for them and from their own mouths. This book delivers exceptionally well and might be the best book in it's class. The next best book is probably Racing the Beam, which has lessons for everyone on so many different levels.
Gamers at Work fills the role nicely as well. It tells the story of many developers from different eras and their trials as they delivered the marquee games of their generation. This was a great read.
1 of 1 people found the following review helpful.
Well written and entertaining
By Awful Scribbles
A really nicely written insight into the gaming industry and the people that shaped it. Priceless for anyone that wants to get an insight into the industry!
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